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There are 30 productsSort
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Orc and Goblins: Arcane Journal$28.99Vast tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive f...
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Warhammer: The Old World - Arcane Journal Tomb Kings of Khemri$30.00 $28.80This supplement takes an in-depth look at the Kingdom of Bretonnia, exploring the traditions and beliefs of this realm of chivalrous knights and humble peasants. Used in conjunction with Warhammer:...
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Warhammer: The Old World - Army Lists for the Forces of Evil$60.00 $54.00This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle.Inside this...
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Warhammer: The Old World - Rulebook$85.00 $76.50Warhammer: the Old World is a game unlike any other, in which you command mighty armies of Citadel miniatures, relying upon your own tactical ingenuity to achieve victory.This book contains all the...
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Dwarfen Mountain Holds: Dwarf Gyrocopters$95.00 $85.50Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. Having proven their effectiveness across many battlefields of the Old World, even smaller ...
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Arcane Journal: Dwarfen Mountain Holds$33.00 $28.00Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they ...
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Dwarf Runesmith$35.00 $32.00Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these indivi...
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Dwarf Lords with Shieldbearers$63.00 $58.00Dwarf Lords are warriors with vast experience of battle who have been tutored in the art of war by the elders of their clans. When the time comes for them to lead, they will have learnt more than m...
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Warhammer: The Old World - Arcane Journal Kingdom of Bretonnia$30.00 $28.80This supplement takes an in-depth look at the Kingdom of Bretonnia, exploring the traditions and beliefs of this realm of chivalrous knights and humble peasants. Used in conjunction with Warhammer:...
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Tomb Kings of Khemri: Sepulchral Stalkers$95.00 $85.50Sepulchral Stalkers are lethal, serpentine constructs, created by the ancient Nehekharans to protect the borders of a king's realm. Swallowed by centuries of shifting sands, they now lie hidden ben...
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Tomb Kings of Khemri: Tomb Guard$95.00 $85.50The Tomb Guard are the partially mummified remains of a king’s elite guard, whole regiments of which were entombed beside their rulers. They were exceptional warriors in life, and maintain all thei...
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Tomb Kings of Khemri: Necrophinx$90.00 $81.00Necrosphinxes are terrifying war-constructs, patterned after the various mythical beasts that inhabit the Nehekharan underworld. A human torso and face extends from a colossal leonine body, combine...
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Kingdom of Bretonnia: Pegasus Knights$75.00 $67.50Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are diff...
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Chaos Knights$92.00Chaos Knights are towering brutes clad in heavy plate armour that ride to war armed with great lances, blades, and maces. Even their frightful reputation is a weapon in its own right, crippling tho...
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Orc & Goblin Tribes: Goblin Wolf Rider Mob$75.00 $67.50Many Goblin tribes are nomadic in nature, traversing the wilderness in huge, ramshackle caravans. These nomadic Goblins breed giant wolves as mounts, riding atop fast and agile hunters that can cov...
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Orc & Goblin Tribes: Orc Bosses$53.00 $47.70Orc Bosses are the biggest and brawniest of their kind, leading their tribes to battle, having bashed their way to a position of authority.Orc Bosses are mighty leaders for Orc & Goblin Tribes....
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Peasant Bowman$85.00Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. M...
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Men-at-Arms$85.00Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot so...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Mecha Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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